An Interactive Folktale System and an Authoring System That Supports Its Realization
نویسندگان
چکیده
Edutainment and serious games-games move into professional applications p. 2 An efficient method for real-time ocean simulation p. 3 The dynamic textures for water synthesis based on statistical modeling p. 12 Constructing a convenient and efficient system for making virtual human accentuated by customized 3D face and body p. 22 The design and implementation of VBS p. 34 View-dependent hierarchical foliage simplification p. 44 A novel optical see-through head-mounted display with occlusion and intensity matching support p. 56 An immersive game using a new interface : the well-tep p. 63 Teaching structured development of virtual reality systems using P-VoT p. 69 VR@Home : an immersive contents creation system for 3D user-generated contents p. 81 A 3D virtual learning environment to foster communication for long term ill children p. 92 Interactive storytelling and gaming environments for museums : The Interactive Storytelling Exhibition Project p. 104 Virtual environments for training : from individual learning to collaboration with humanoids p. 116 Balancing pedagogy, game and reality components within a unique serious game for training Levee inspection p. 128 An operational VR platform for building virtual training environments p. 140 Usability test of immersion for augmented reality based product design p. 152 The development of a virtual cycling simulator p. 162 Visualization learning for visually impaired people p. 171 Interactive composition of 3D faces for virtual characters p. 182 Real-time face pose tracking and facial expression synthesizing for the animation of 3D avatar p. 191 Continuous motion graph for crowd simulation p. 202 LoD-based locomotion engine for game characters p. 214 Using virtual characters as TV presenters p. 225 Grid environment for fabricating custom artificial human bone p. 237 Method of motion data processing based on manifold learning p. 248 A hybrid of plot-based and character-based interactive storytelling p. 260 A context model based on multi-agent in u-learning environment p. 274 Hierarchical Petri-nets model for the design of e-learning system p. 283 The design of coopetitive pedagogy in an integrated Web-based learning model p. 293 An observational study of children interacting with an augmented story book p. 305 Adaptive QoS for educational user created content(UCC) p. 316 ISRST : an interest based storytelling model using rhetorical relations p. 324 Mining learners' behavior in accessing Web-based interface p. 336 Approach comparison on context-aware computing with uncertainty p. 347
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